A great utility that allows you to draw circles and ovals easily on your map, it removes any unused lights, media and sound and, it now allows third party effects with the permission from the author. It still is able to move the entire level along the x, y and z axis. Update adds the effects folders.
More info is available from his web page.
A very well constructed net level. The author gives some insight that the map might of have been rushed to complete, but some great construction ideas here. Well probably hold up to 4 real well, the elevators in the middle of what I thought make up the "Christmas Tree", came in real useful. Try it and see what you think. Update fixes a few poly problems...
Two maps (variations on a theme). This map was created during the Forge beta testing cycle, and is basically a demonstration of the utility of Chisel, a Forge enhancement (written by this map's author). This is what you can do when you have the ability to make nice circles... The second map is a nice variation on Everyone's Mortal But Me.
Based on the offices of the author. Very nice layout... another good example of the power of Forge's texture alignment capabilities. Check the restrooms... lots of good stuff to be found there. Comes with films.
This drag-n-drop film fixer will synch a film with the map it was made from. Good for those times when the proper map is present, but Marathon refuses to recognize it...
An extremely well-done 8-level solo scenario. (Well, the count's a little suspect-there are a couple of levels that probably shouldn't be counted (they're added for story continuity, but except for weapons refreshment, they don't have much on 'em), and one net level that's simply the last level, redone for netplay-but the important part is that it's a full scenario.) The story revolves around the battle for a water supply plant... and has a non-standard ending. The chapter art is inspired. Highly recommended.
This is a really cool little tool of use to both mapmakers and players. Now works with both M1 and M2. Drop a map on it, and it'll create a text file containing lots of information about the map. Object info, lighting types, textureset, number of polys, number of platforms, number of points, total volume, and on and on... Use it for error checking (your map is crashing and you don't know why? Make sure the landscape texture you used is the one defined for the map. Want to make sure you haven't passed the 64 platform limit in your map? Save yourself lots of tedious counting with this. yadda, yadda, yadda...), use it for info (Which textureset did that map use again?), use it for giggles. Small enough that you can't complain about the download... and don't forget to send the author feedback! Now gives info on Films, too. Latest version gives lots and lots of object placement info.
The film's a scream.
A straightforward arena with a few nice twists. The "hill" is a pretty dangerous place to be... This map was created because "there are very few maps with [the pfhor texture set], and even fewer good ones."High-quality.
Drop films on this program, and you can change team, color, and player name of any entry.
An attempt to make the perfect net level. Very nice attention to detail (great lighting!), and very good flow. It certainly is a good example of the arena genre...
This is of use only to scenario makers. You can use it to make an installer that will install shapes, sounds, terms, STR# resources, splash screens, chapter picts, film resources, and custom icons, all in one swell foop. Horrendously useful... If you're making a big scenario, this will save you (and your users) more time than you want to calculate.
This is in the same vein as 20 Minutes of Hell, for you M1 solo players. No plot (well, there is background in the readme, but it's mostly just window-dressing) - the point is to kill and stay alive as long as possible. A good stress-burner.
A pretty nice level with a mission. Get the repair chips... No terms, but a couple of very nice perks. Up to Bach's high-quality standard for solo maps... Cool beginning, nasty ending. (You'll see.)
A port of the M1 Absolut map. This one might actually work as a net level, though... it's full of water.
A neat little tool for viewing, and printing the light levels for a given map. Quite handy.
Set between Arrival and Bigger Guns Nearby, this level expands on the Bungie storyline. Another strategy level-your only weapons are your pistol and your fist. Nice.
Four levels. Exactly what they sound like. Each level consists of a room with one or two specific types of aliens in it. The included physics model simulates a hydrogen-filled atmosphere-use your gun and die. The idea here is to get good at killing with just your fist, and to stay alive as long as possible. Just 20 minutes a day, 3 days a week, and you'll have a flatter tummy in no time.
A pretty well laid out level. You'll be far too busy trying to stay alive the first time through to really take stock of your surroundings, but don't worry, there are ways around that... For your own enjoyment, don't read the terms before playing.
Looks small, but it's not... Readme says it can be played solo, but there really aren't enough aliens...
Towers and elevators. Hard to see the point without someone to play it with. Comes in a normal and vacuum version.
Good for a laugh. Can't play it, though (no weapons).