A pair of maps that share a similar overall layout, but play very differently. Both are loaded with eye candy (Tempest, especially, has some pretty fun lighting effects), and both have a generally square layout with an outer corridor enclosing an inner complex... but the inner complexes are very different. Tempest is filled with many different types of areas (tight corridors, open rooms, ledges) with multiple paths between them. Tornado has mainly a big arena in the center, with ledges around it, separating it from the outer corridor. Both have great flow, both would work nicely for large groups... Tempest might be too big for smaller groups. Absolutely worth a look, though. Update tweeaks moster placement.
A multilevel arena map, with tweaked physics. I'm not usually a fan of aliens in net games... but in this case, I'd make an exception. The hill is the entire arena floor, and the baddies generally stay down there. (There's enough for them to do without having to bother with the elevators.) Most weapons and ammo are up on the top level... but in a pinch, you'll find rockets in the center of the arena. This one's a blast!
Loosely based on the Mystic Base map from the Mystic Map Pak, this is a netmap with a twist... it can (sort of) be played solo. That is, there is a mission, of sorts, laid out by the terms. Of course, it's a simple, and unattainable one... kill everything that moves (unattainable because there is infinite regeneration), but it's a mission nonetheless. Players of Wheel of Evil might recognize some of the geography. As usual, Nick's mapmaking is impeccable.
A huge, organic-feeling map in which 8 people could play with breathing room. More aliens than you can shake a stick at... this one works fine as a solo stress reliever, as well. Probably too many 2x canisters for my taste... but hey, sometimes you just need that helping hand! Very nice design.
A very nice large arena, with a fast-moving peripheral ring. Two rechargers in the center, but if your opponents are any good, you won't be able to use them. In solo mode, the aliens give you a nice run for your money... troopers and hunters regenerate at absurd rates, but enforcers and fighters are on your side to help out. (Careful, though... there are enough enforcers that friendly fire is a real hazard.) Attractive design, and great flow.
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Square Arena play, lower level populated by aliens for solo play, upper level ledges have good corners for sniper spots with a raised dais in middle for King of the Hill. Decent layout. Supports up to eight players.
Another keeper. Large Arena with perimeter passageways for ammo, 1x & 2x, a couple of elevators, garden pathways. Supports KOTH, Ball, with a sniper outcrop to die for. Up to 8 players and is loaded with mean & nasty aliens for whiz bang solo play; includes a Jugger right there, in the middle of it all! Go ahead, fire your Launcher!. Remember, the Sph't are on your side. At some point lay back & watch everybody duke it out in middle of the Arena, too funny!
Four maps, Plague Planet, Winds, Water and Thunder. Some of these levels are very similiar to some you might have seen before. They are all nicely constructed. They are large, but, not extremely large once you get to know the level layout. All maps have aliens for solo running and most all net modes are supported. This update merges in a proper physics model, adjusts alien behavior, and features better term graphics. (It also eliminates the individual versions from the download, decreasing size from 440K to 260K.)
Hey, this is pretty good! Supports solo play & up to 8 players. You will be busy as this handsome well-thought map is full of ‘tweaked’ Troopers, a bad, bad Jugger & other assorted nasties. Recharger for super shields sure is a good idea! Sounds are familiar but we always liked those sounds anyway. Too funny, when you finally eat it, just lay still & watch the action, those crazy kids keep creaming one another! KaBlam! Pow!
Pretty good layout, Arena type square with bridge in the middle, secret doors, variety of levels, and the S'pht are on your side which means they're pretty useless as usual, especially with that Jugger in the middle of your bridge. King of the Hill, Ball are untested but author recommends up to eight players. No cooperative play although solo is also okay per Mr. Mason.
Another of Nick's so many aliens I can't even play solo Maps! A Pfhor Water Reclamation Plant, not too large an area but supports up to 8 players (may be a bit crowded) with KOTH, Ball and of course, Carnage. Handsome layout, and you don't sink!
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Leave the aliens on! Mystics! Devlins roaring! Oh; net play-supports carnage, KOTH, Ball, up to eight players. Very large layout, coop play, no. Everything else is here. Solo play for bored Marines, check it out for Net, fast & furious! Remember, the S'pht are on your side!
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A very large arena level. The inner hall or area is the main arena and the outer areas are the killing zones. Some very unique design and you will need a large group or it will be slow. Supports EmfH and would be playable with smaller groups on KoTh.
Two maps which are same layouts with v1.1 enhanced (meaner for solo players). Pitch black playing field, a circle with four convergent paths dissecting the field leading to KOTH area, which is a well lit deadly place to be. Elevators to ledges which don't appear to be good sniper slots, may work out. Solo players have much to do what with Mystics & those lower-body/head is missing guys. (who are those guys?) Fast & furious with author calling for smaller groups, 3-6 optimal.
I really like what this guy does with lights and light sets...These are not going to be your typical net maps. These are beginning to become a very good standard for map making and I really do enjoy going through this authors levels. This update adds another room and tweaks the physics a bit. This is the first level based on his Pfhor Mystics so we should see more in the future. These maps are not for Infinity so don't port them or even try. The author is very specific concerning this. The story line is for the player to capture the Pfhor Communication Node. In the process you must kill everything. Have fun and make sure to not miss anything...
Probably one of the better uploads tonight without a doubt! This is another map from Nick Mason. (Mystic Series) A very large round open-air arena. Two different rings run around the arena, one exposed to the arena itself and another, that is higher and enclosed in the walls. The lower ring will eventually take you to the devlin cave. Can be played solo for carnage pratice, which I enjoyed very much. Acess to the upper ring is via elevators that travel at a very good speed. Entrance to the lower ring.......I won't spoil it.