Ben Matasar has written a very concise, easy-to-read guide to using Hex!, based on a USENET post by Brian Ridge. If you're at all confused about how to use Hex!, or what the various options are, grab this-it's small and useful. Update adds a crucial bit of info about the linkage between terms and lights in Pfhorte 2.
Contains a tutorial, faq, walkthrough, and six films with a practice map, all designed to get you grenade for folks who want to cheat.
This hasn't been updated for quite some time (since before the M2 preview came out), but it still has lots and lots of useful information about M1. In Docmaker format.
Just created a new level, but you're not sure how to edit the comm terminals to contain your text instead of Bungie's? Read this!(Here for historical purposes... there are *much* better tools now.)
More of a curiosity than anything else. Gives instructions on using a data fork editor to modify Gamma (and Beta) levels. Almost surely won't work on released versions.
What it sounds like. (Very, very old info.)
Very low level. M1 only. Don't bother if you're not a programmer.
Just what it sounds like. Nicely laid out, in DocMaker format. Straightforward descriptions of all options, as well as hints. New version covers lighting and object placement, and has a preview of Marathon2 editing... Get this if you use Pfhorte! (Also useful for Mia users...) For use with the Pfhorte Handbook Resource Set. Version 1.3 adds a lot of information about scripting-includes instructions on how to build Waldo World with scripts! Minor updates to other chapters. Still doesn't cover M2, except in general terms.
Early version of this document, but contains lots of useful information about the limits of the Marathon engine.